Hitomi_Homeless

Hitomi_Homeless

€29.99

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🏚️ Homeless Script for VORP 

🌍 A Full Survival & Roleplay Experience


VIDEO : https://www.youtube.com/watch?v=LaWuKiaO-Zw

Immerse your players in a survival and roleplay experience of unparalleled depth with the Homeless Script for VORP .
This script transforms destitution into a true adventure, where every day is a fight filled with opportunities, dangers, and human interactions.

Go beyond simple begging — and discover a complete street-life ecosystem!


Main Features

• 🤲 Active & Visual Begging — Use a cardboard sign to ask NPCs for help.
• 🗑️ Environmental Scavenging — Search trash cans, crates, and other world props for loot.
• 🧰 Dynamic Job Offers — Receive interactive job proposals from NPCs with guided missions.
• 🔪 Betrayal & Robbery System — Not all offers are honest… beware of ambushes!
• 🏃 Intense Chases — Pursue thieves with a real-time, color-changing blip.
• 🎸 Street Musicians — Use instruments from your inventory to earn money.
• 🎩 Interactive Charity Hat — NPCs can drop cash into your hat while you play.
• 🎵 Rhythm Minigame — The better your performance, the more Charity  you receive!

• 🎵 Songs — Linking YouTube music to instruments


🔍 Detailed Feature Breakdown


🤲 Begging & Scavenging

  • Visual Beggar Mode: Your character pulls out a cardboard sign with a full animation, making the roleplay immersive and visible to everyone.

  • Ask for Alms: Approach NPCs with your sign to trigger interactive animations — they might give you money, items, or ignore you.

  • Search the World: Configure which props (trash cans, barrels, etc.) can be scavenged for resources.


🧰 Dynamic Job System

  • Unexpected Offers: NPCs may offer you work instead of a handout.

  • Follow the Guide: Accept a job and follow the NPC with a dynamic map blip — it changes color (🟢 Green → 🟠 Orange → 🔴 Red) based on your distance.

  • Automatic Detection: If no nearby missions exist, the script won’t offer any jobs.

  • Create your own jobs.


🔪 Betrayal, Robbery & Chases

  • The Ambush: Any job can turn into a setup. NPCs may draw weapons and attempt to rob you.

  • The Chase: Once robbed, the thief flees! A live color-changing blip appears (green when close, red when far), creating a thrilling pursuit.


📈 Mission & Music Tracker

  • During jobs or performances, a dynamic tracker UI shows your objectives and progress.

  • For music, it displays your Charity chance and attraction radius, which update in real time as you play the rhythm minigame.


🎸 Street Musician & Rhythm Minigame

  • 🎧 3D Synchronized Sound: Perfectly synced across all nearby players via xsound.

    • Immersive 3D positional audio — sound fades naturally with distance.

    • Configure each song’s volume and audible range individually.

  • 🎺 Available Instruments: Pre-configured for harmonica, guitar, banjo, and trumpet.

  • 🎶 Song Selection UI: Choose your tune from a clean, easy-to-use interface.

  • 🎩 Charity  Hat: NPCs attracted by your performance approach and drop money.

  • 🕹️ Rhythm Minigame: The better you hit notes, the more Charity  and the wider your attraction radius!


⚙️ Complete Configuration Options

Everything in this script is fully customizable through your configuration files.


1️⃣ General Configuration

Begging Item: Define the inventory item (e.g., sign) used to beg.
Interaction Key: Default is  E — changeable.
Interaction Distance: Adjust the radius for interaction prompts.


2️⃣ Active Begging System

Success Chance: Base % chance that NPCs give something.
Cooldowns: Separate timers for player and NPC interactions.
Animations: Fully customizable for both giver and receiver.
Loot Table: Configure type (money, item), chance, amount, and prop used.


3️⃣ Rummaging System (Trash, Crates, etc.)

• Enable/Disable scavenging.
• Define searchable 3D models (hashes).
• Set cooldowns for props.
• Configure rummaging animations and durations.
• Create a dedicated loot table for scavenged items.


4️⃣ Job Management

Job Offer Chance: % chance a beg converts into a job.
Job Search Radius: Define how far jobs can spawn.
NPC Following: Control NPC blip behavior and fail distance.
Modular Jobs: Add unlimited custom jobs with name, dialogues, icons, rewards, animations, and props.


5️⃣ Betrayal & Robbery System

• Toggle globally ON/OFF.
Betrayal Chance: Adjust robbery probability.
• Choose NPC’s weapon and timing.
• Configure what gets stolen (money, items).
• Add blacklists to protect specific items.


6️⃣ Chase System

• Enable/Disable chase mechanics.
Escape Distance: Define how far a thief must go to escape.
Catch Radius: Set how close the player must be to succeed.


7️⃣ Music & Instrument System

• Link instruments (guitar, banjo, etc.) to inventory items.
• Toggle sound system on/off (for servers not using xsound).
• Configure each song with name, link, volume, and radius.


8️⃣ Charity Hat System

• Enable/Disable hat feature.
• Choose hat model.
• Configure Charity radius, chance, and amounts.
• Define NPC Charity animations.


9️⃣ Rhythm Minigame

• Enable/Disable globally.
• Customize keys and UI layout.
• Adjust note speed and difficulty scaling.
• Set performance rewards to affect Charity chance and radius.
• Performance dynamically overrides default hat settings.


🔤 Translations

• Every text line is stored in one table for easy translation.
• Translate all UI, notifications, prompts, and messages into any language.


🔗 Dependencies

• 🧩 VORP_CORE
• 📦 VORP_INVENTORY
• 🎧 xsound (Strongly recommended for full music system)

💡 Note: xsound is optional — without it, musicians will animate but no audio will play.