Hitomi_Companies

Hitomi_Companies

€74.99

Add to Basket

📜 Hitomi Companies 💼

VIDEO : https://youtu.be/4nUq_bfltwk


This script represents a complete economic and social management solution for RedM servers.
Designed to offer total autonomy to administrators and advanced management for players, it redefines interaction between jobs, banking, and institutions. 🚀

----

I. 🛠️ THE ADMINISTRATION INTERFACE (REAL-TIME CREATION)
The script administration is done entirely in-game, allowing the creation of a dynamic economy without ever having to touch configuration files or restart the server. ⚡

-----------------------------------------------

🏢 Complete Company Creation
Each company is defined by seven specific parameters:

🆔 Unique Identifier (ID): Defines the technical name for the job system (setjob).

🏷️ Label: The public name of the company as it will appear to players.

📍 Zone of Influence: Allows the company to be sectorized so it is attached to a specific town hall or government.

🗺️ Visual (Blip): Choice of the map icon.

📢 Public Recruitment: A toggle (True/False) to allow town halls to offer this job.

📌 Blip Coordinates: Exact location of the icon on the map.

🚪 Prompt Coordinates: Location of the physical interaction point to open the menu.

----

📈 Hierarchical Architecture (Grades)
The grade system is flexible and editable on the fly:

🔢 Automatic Numbering: The script automatically manages rank order (+1/1 when adding or removing).

📛 Grade Label: Custom name (e.g., Apprentice, Artisan, Boss).

💵 Salary: Fixed amount paid each pay cycle.

🪙 Commission: Percentage of profit paid to the employee/company during sales to vendors.

🔑 Permissions: Checkbox system to define access rights to each tab.

----

🌲 Creation of Harvesting Zones
For manual jobs, configure live resource points:

📛 Zone Name: Resource identification.

🕹️ Interaction Type: Choice between an invisible point or a physical object (Prop) placed in the world.

📦 Object Model: If the type is “Prop”, choice of the 3D model to display.

⏳ Regeneration: Resource respawn time after harvesting.

📍 Multi-positions: Ability to add multiple locations for the same zone.

🎬 Animations: Choice of animation (with or without an object in hand) and action duration.

----

🧪 Processing Locations
Transform raw materials into finished products:

📍 Name and Location: Identification of the location and placement of the interaction point.

🍳 Crafting Recipe: Definition of the source item (quantity) and the final item (quantity).

⏱️ Processing Time: Time required to perform the transformation.

----

🏪 Vendor System (NPC)
👤 Identity: Merchant name.

📍 Location: Sales prompt location.

💲 Dynamic Pricing: Ability to set a fixed price or a price range (min/max) for a random aspect.

-----------------------------------------------

II. 💼 THE COMPANY MENU (THE 5 PILLARS)
A structured interface for total immersion for employees and bosses.

----

📊 DASHBOARD
The immediate control center of the company.

🚦 Opening Status: Three available modes (Open, Shop Only, Closed).

🎨 Dynamic Blips: The icon changes color on the map (Green = Open, Red = Closed, Blue = Shop Only).

🕒 Duty Management: “Start Duty” and “End Duty” buttons.

📝 Service Notes: Internal communication system (read, publish, edit, delete) with author and date.

----

📦 STORAGE
Manages the logistical and material aspect.

🔓 Stash Access: Opening of a physical inventory chest.

🏋️ Upgrade: Pay to increase storage capacity (in kg).

📑 Storage Logs: Ultra-detailed history (Name, item, quantity, time) for each movement.


----

💰 FINANCE (Treasury)
The accounting aspect of the company.

💵 Live Balance: Display of available cash in the register.

🏧 Fund Movements: Cash deposit and withdrawal functions.

📑 Financial History: Record of all transactions (sales, salaries, withdrawals).

----

🛒 SHOP (The Store)
Turn the company into a shop for citizens.

🛠️ Setup: Creation of the point of sale and shop name.

🏷️ Shelf Management: Put items from the stash up for sale via the shop UI (Stash and shop linked!), set/modify prices, or remove items.

📈 Expansion: Pay to unlock more sale slots in the shop.

🌍 Visibility: Enable or disable public access to the shop.

----

👥 ORGANIZATION (Human Resources)
The ultimate tool for team management.

🖱️ Drag & Drop Organization Chart: Change an employee’s grade by dragging their card from one column to another!

📨 Recruitment: Hiring via server ID with player accept/decline system.

🟢 Activity Tracking: Colored indicators (Green = on duty, Red = off duty, Orange = busy in another job (multijob)).

📁 Employee File: Edit Telegram number or IBAN.

🤖 Auto-Hierarchy: The script automatically rebalances ranks when a grade is added or removed.

🔐 Permissions, Salaries & Commissions: Individual setup of access rights, salaries, and sales profit percentage per grade.

-----------------------------------------------

III. 🔄 INTEGRATED MULTIJOB SYSTEM
The script allows a true frictionless multi-career system. 🤠

💾 Persistence: Saves each job and grade.

📱 /myjobs Interface: Visual menu listing all careers with grade and active job indicator.

⚡ Instant Switch: The player changes jobs themselves. Immediate update of salary, grade, and permissions (Forces “Off Duty” to prevent abuse).

🚪 Resignation: Ability to permanently remove a job to free up space.

🚫 Protection: Strict limit on the number of jobs (Configurable, e.g., 2 max) to avoid excessive stacking.

-----------------------------------------------

IV. 🏛️ PUBLIC RECRUITMENT & INSTITUTIONS & UNEMPLOYMENT
The system creates a direct bridge with the government:

🤝 Town Hall & Job Center: If the option is checked, the company appears in the government registry.

📜 Centralization: The Mayor can view the establishment and offer contracts to citizens, enhancing immersion and visibility.

💸 An integrated unemployment system for the unemployed job, with toggle and amount configuration.

-----------------------------------------------

V. 🏦 ADVANCED INTEGRATION: HITOMI_BANK
Total economic immersion by removing “magic money”. 🪙

💳 Company Accounts: Automatic creation of an account with a unique IBAN linked to the Boss.

💸 Flow Management:
Option Bank:
Money is directly linked to the bank account, bank account viewable from the company interface but no manual deposit/withdrawal possible; you must go to the bank.

Option Safe (Realism):
Money physically remains in the company safe.

🚚 Banker Gameplay: In “Safe” mode, a banker must physically collect the funds via a Money Bag (item) to transport them to the bank.

📉 Automation: Salaries are real account-to-account transfers. If the company is broke, no one gets paid!

📑 Traceability: The finance tab displays real bank statements from the database.

🛑 Restriction: An IBAN must be registered to be able to go on duty (Start Duty).

-----------------------------------------------

⚙️ CONFIGURATION: TOTAL CONTROL OF THE SYSTEM
The Config.lua file is the brain of your script.
It was designed to be ultra-complete, allowing modification of every aspect of gameplay, economy, and immersion without any programming knowledge.

----

🛡️ 1. GENERAL SETTINGS & ACCESS
Take control of who can administer and how players access menus.

👑 Admin Group: Define which user group (e.g., “admin”) has the power to use creation tools.

⌨️ Custom Commands:

/company: To open the creation and administration menu.

/myjobs: To open the career management interface (Multijob).

----

⌨️ 2. KEY MAPPING (INPUTS)
Adapt controls to your community. Each action is bound to a specific key.

Interaction: Main key for prompts (default [E]).

Cancel: Exit menus or cancel placement (default [G]).

Edit Mode:

Rotation (Left/Right)

Height adjustment (Up/Down)

Social: Quick keys to accept or decline a job offer.

Job: Specific key for bankers to collect funds (default [J]).

----

🌍 3. GEOGRAPHY & INSTITUTIONAL RECRUITMENT
Manage the territorial influence of your companies.

📍 Zones of Influence: Complete list of cities (Valentine, Saint Denis, Rhodes, etc.) to sectorize companies.

🏛️ Recruitment Offices (Job Centers):

Required job

Control zone

Exact position

📏 Detection Distance: Adjust the distance at which a mayor can detect a citizen to offer a contract.

----

💰 4. ECONOMY & PROGRESSION
Balance your server economy precisely.

💸 Salaries: Define the interval between each payment (in minutes).

📦 Storage Upgrade (Safe):

Upgrade name

Capacity in KG

Financial cost

🛍️ Shop Upgrade:

Max number of items

Purchase price

🔄 Multijob: Limit the number of jobs a player can hold (e.g., 2 jobs max).

----

🏦 5. BANKING INTEGRATION (Hitomi_Bank)
🔌 Activation: Enable or disable integration with one click.

🏦 Default Bank: Choose where company accounts are created upon opening.

💸 Money Flow (MoneyFlow):

Bank: Money is virtual and goes directly to the account.

Safe: Money is physical, stays in the safe, and requires transport.

🎒 Collection Item: Define which item (e.g., money bag) is given to the banker during physical fund collection.

----

🎬 6. IMMERSION & HARVESTING (ANIMATIONS)
Make manual work rewarding and visual.

Custom name

Animation dictionaries

Duration

Work props with precise position and rotation adjustment on the hand bone

----

🛡️ 7. SOCIAL SECURITY SYSTEM (UNEMPLOYMENT)
Leave no citizen behind.

“Unemployed” job name

Grade

Enable/Disable state aid

Allowance amount

Payment interval

----

📍 8. DYNAMIC BLIP SYSTEM
A clear and interactive map for players.

🏢 Companies: Blip appearance (size, etc.).

🌈 State Colors:

Green = Open

Red = Closed

Blue = Auto Shop

----

🗣️ 9. FULL LOCALIZATION (TRANSLATIONS)
Translate the script into any language.

The script includes a massive translation table covering:

Notifications

Admin Interface

Player Interface

System Messages

Prompts

-----------------------------------------------

⚙️ COMPATIBILITY & PERFORMANCE
💎 Frameworks: Fully compatible with  VORP.

🔥 Hot Installation: Dynamic architecture. No complex manual SQL modification or server restart required to create a company.

A turnkey tool, immediately functional, for a rich and interactive server economy! 🌟

-----------------------------------------------

|                                         |                                |

|-------------------------------------|----------------------------|

| Code is accessible       | No                 |

| Subscription-based      | No                 |

| Lines (approximately)  | 4000               |

| Requirements                | VORP_CORE, VORP_INVENTORY & Hitomi_bank (Optional) |

| Support                           | Yes                |